Quick definition:A game that centres on exploration, story and puzzle solving, in which the player collects items, talks to characters and works out how to progress rather than relying on fast reflexes.
Meaning
An adventure game asks the player to explore places, gather objects, speak to characters and solve puzzles in order to move a story forward. Success depends on observation and reasoning rather than on speed, and failure is usually mild, with many games allowing no way to be defeated at all.
Early examples were driven by typed commands, while later ones used a pointer to click on things in painted or filmed scenes. A common design is the inventory puzzle, where a collected item must be used in a clever way on a person, a door or another object.
The genre was most popular in the 1980s and 1990s, faded for a time, and returned through smaller studios and story-focused games. Modern versions often reduce puzzle difficulty and emphasise writing, atmosphere and choices, while keeping the exploring and talking at the centre.
Origin:The genre takes its name from an early text-based exploration game of the 1970s, in which players typed short commands to move through a cave system. The name stuck, and later adventures replaced typed text with pictures and mouse clicks. The word is now used both for this classic style and, loosely, for any game of exploration.
Example:Seated at his computer, Oskar reads that a locked door blocks the way and a lamp lies on a nearby table. He picks up the lamp, talks to a cook who wants a favour, and trades an old key for a map. After an hour of wandering and thinking, he finally opens the door and sees the next chapter.
Did you know?Classic adventure games were known for puzzles with odd logic, where players might combine unrelated items. This led to the term moon logic, a joke about solutions that only made sense to the designer, and pushed later designers to make clues clearer.