Dungeon crawler

Quick definition:A type of role-playing game in which the player explores a series of dangerous, maze-like areas, battling monsters, solving puzzles and collecting loot.

Meaning

A dungeon crawler centres on moving through dangerous spaces one room at a time. The player is usually rewarded for patience, caution and careful use of limited supplies. They manage a character or party, fight monsters, avoid traps and gather equipment, then return to safety to rest, heal and prepare for another descent.

Many examples are built around a few simple loops. Explore, fight, collect loot and grow stronger, so that deeper levels can be tackled. The depth of the dungeon provides a natural measure of progress, with tougher enemies waiting on each new floor.

The genre can be slow and strategic or fast and action-packed. Some require mapping by hand, while others provide automatic maps. Variants include roguelikes, action role-playing games and cooperative adventures where friends share the risks and rewards.

Origin:The term comes from dungeon, an underground adventure area, and crawl, meaning to move slowly through. It describes both tabletop adventures and computer games built around exploring such places. Early computer role-playing games of the late 1970s and 1980s were often dungeon crawlers, and the label is still used for the genre.
Example:Equipped with a lantern and a short sword, Helen descends the first floor of an ancient maze. She counts her steps, maps the walls on graph paper and fights a swarm of rats. Back at the surface, she sells the loot, buys armour and prepares to venture deeper the next day.
Did you know?Dungeon crawlers come in turn-based and real-time forms, and in first-person, top-down and side-on views. A popular variant is the roguelike, where the dungeon is randomly generated and defeated characters are lost permanently.