Quick definition:A number that measures a character's progress, earned by defeating enemies, completing quests and other achievements, and used to raise the character's level.
Meaning
Experience points are a way of measuring growth. Players often track the total on a bar that fills as they progress. Each action that the game values, such as defeating an enemy, finishing a quest or discovering a place, adds a number to the character's total, which accumulates until it reaches the next threshold.
Reaching a threshold raises the character's level, usually increasing health, damage and abilities, and sometimes granting points to spend on skills. The system gives clear short-term goals and a sense of steady improvement that keeps players invested.
Designers choose what to reward. Games that give points only for combat encourage fighting, while those that reward exploration, crafting or puzzle solving encourage varied play. Some games avoid levels altogether, tying improvement to the use of skills instead of a single experience bar.
Origin:Experience points come from tabletop role-playing games of the 1970s, where players earned points for overcoming challenges and gained levels when they reached set totals. Computer games borrowed the system, and it is often shortened to XP or EXP. The idea has since spread far beyond role-playing games.
Example:After defeating the bandit chief, Samira sees a message that she has earned five hundred experience points. A bar at the bottom of the screen fills and flashes as she reaches the next level. She spends her new skill point on a stronger spell and feels ready for the cave ahead.
Did you know?The number of points needed for each level usually grows with every step, so early levels come quickly and later ones take long. Designers shape this curve carefully, and some games reward exploration or creativity with experience too.