Quick definition:Harm taken by a character who falls from a height onto the ground, usually increasing with the distance fallen and sometimes causing defeat if the drop is high enough.
Meaning
Fall damage represents the danger of heights. The idea is common in role-playing, survival and open-world games. When a character lands after a long drop, the game subtracts health based on the distance, and a very long fall can end the character's life instantly.
It makes the environment matter. Players must judge whether a jump is safe, look for ladders and ropes, and plan routes with care. Designers may also use it as a hazard, such as pits and ledges that punish carelessness. It also adds a touch of realism to otherwise fantastic worlds.
Many games soften the effect. Water landings, soft surfaces, rolling and special items such as feathers or gliders can cancel damage. Others leave it out entirely, letting players leap freely to keep movement fast and fun, especially in platform and action games.
Origin:Fall damage is a plain description of damage caused by falling. Tabletop role-playing games had rules for it, with harm scaled to the distance fallen, and computer games with gravity and height adopted the idea. The phrase is used by players across genres, and some games call it landing damage.
Example:Crossing a cliff path, Oskar misjudges a step and slides over the edge. His character plummets thirty metres and hits the rocks, leaving only a sliver of health. He regrets not using the grappling hook and quickly drinks a potion before the hungry wolves arrive from the trees.
Did you know?Some games remove fall damage for ease, while others make it central to danger. Special abilities, such as gliding, rolling on landing or landing in water, can reduce or cancel it, giving players clever ways to descend.