Dodge roll

Quick definition:A defensive move in which a character tumbles or rolls quickly in a chosen direction to avoid an attack, often granting brief invulnerability during the motion.

Meaning

A dodge roll is a quick evasive action that moves a character out of danger. It is common in action and role-playing games and gives the player a reliable way to avoid damage without blocking. The player presses a button while holding a direction, and the character throws themselves along the ground, sliding under or past an incoming strike.

Many games make the first moments of the roll invulnerable, meaning attacks pass through without causing harm. This window is measured in frames, the single images that make up each second of play, so skilled players practise the timing until it becomes automatic.

The move has costs. Rolling often drains stamina, takes time to recover from or covers a set distance, so a poorly timed dodge can leave the character exposed. Designers use it to reward patience and observation, and boss attacks are often built around it.

Origin:Dodge roll joins dodge, to avoid a blow, with roll, a tumbling movement. Tabletop games had dodge actions, but the rolling move became a staple of action games as three-dimensional combat spread. Many fighting and adventure games include a version, and the phrase is a plain description rather than a formal term with a known inventor.
Example:The giant swings its club in a wide arc, and Ravi taps the dodge button just as the weapon descends. His character tumbles forward under the blow, springs up behind the beast and strikes its leg. The timing felt precise, and he grins at the satisfying thud of the club hitting empty ground.
Did you know?Many games give a few frames of invincibility during the roll, so a well-timed dodge passes through attacks. Rolling usually uses stamina, which stops players from spamming it, and the recovery after the roll leaves them exposed if mistimed.